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	<id>https://wiki.automationgame.com/index.php?action=history&amp;feed=atom&amp;title=Tyre_Mods</id>
	<title>Tyre Mods - Revision history</title>
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	<updated>2026-05-02T17:45:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.automationgame.com/index.php?title=Tyre_Mods&amp;diff=4909&amp;oldid=prev</id>
		<title>The Stig Is A Spy at 06:43, 8 February 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.automationgame.com/index.php?title=Tyre_Mods&amp;diff=4909&amp;oldid=prev"/>
		<updated>2023-02-08T06:43:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:43, 7 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tyre modding is not currently supported, but it is possible to create new tyre treads and sidewalls&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, by creating them as &lt;/del&gt;a [[Custom Paint Mods|Custom Paint]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tyre modding is not currently supported, but it is possible to create new tyre treads and sidewalls &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;via &lt;/ins&gt;a [[Custom Paint Mods|Custom Paint]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you would like to do so, create an instance of MI_Rubber_Tyre, located in Cars/Wheels/TyreMaterials, and replace the tread and sidewall textures with your own. Note that the tread and sidewall textures are packed (they contain multiple different masks in their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;R,G,B &lt;/del&gt;channels.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you would like to do so, create an instance of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;MI_Rubber_Tyre&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;, located in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;Cars/Wheels/TyreMaterials&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;, and replace the tread and sidewall textures with your own. Note that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of &lt;/ins&gt;the tread and sidewall textures are packed (they contain multiple different masks in their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RGB &lt;/ins&gt;channels.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sidewall and tread each require two textures: a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normal Map&lt;/del&gt;, and a packed map, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;laid out like so: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;R - Ambient Occlusion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;G - Heightmap&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;B - Tessellation Density&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sidewall and tread each require two textures: a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normal map&lt;/ins&gt;, and a packed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;OHT&amp;quot; &lt;/ins&gt;map, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;laid out like so: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red for ambient occlusion&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Green for the heightmap&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Blue for tessellation density.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sidewall also contains another packed map&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;for the whitewall and lettering masks. This map is currently &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;un-used &lt;/del&gt;in-game, but the settings are available in the MI_Rubber_Tyre material&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;if you wish to enable them for your Custom Paint material. This map is packed like so: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;R - Lettering Mask, G - [&lt;/del&gt;unused&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;], B - Whitewall mask&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sidewall also contains another packed map for the whitewall and lettering masks. This map is currently &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unused &lt;/ins&gt;in-game, but the settings are available in the MI_Rubber_Tyre material if you wish to enable them for your Custom Paint material. This map is packed like so: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red for the lettering mask and Blue for the whitewall mask (with Green being &lt;/ins&gt;unused&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>The Stig Is A Spy</name></author>
	</entry>
	<entry>
		<id>https://wiki.automationgame.com/index.php?title=Tyre_Mods&amp;diff=4713&amp;oldid=prev</id>
		<title>Hannah: added tyre mods page</title>
		<link rel="alternate" type="text/html" href="https://wiki.automationgame.com/index.php?title=Tyre_Mods&amp;diff=4713&amp;oldid=prev"/>
		<updated>2022-11-16T05:05:43Z</updated>

		<summary type="html">&lt;p&gt;added tyre mods page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Tyre modding is not currently supported, but it is possible to create new tyre treads and sidewalls, by creating them as a [[Custom Paint Mods|Custom Paint]]. &lt;br /&gt;
&lt;br /&gt;
If you would like to do so, create an instance of MI_Rubber_Tyre, located in Cars/Wheels/TyreMaterials, and replace the tread and sidewall textures with your own. Note that the tread and sidewall textures are packed (they contain multiple different masks in their R,G,B channels.)&lt;br /&gt;
&lt;br /&gt;
The sidewall and tread each require two textures: a Normal Map, and a packed map, which are laid out like so: R - Ambient Occlusion, G - Heightmap, B - Tessellation Density&lt;br /&gt;
&lt;br /&gt;
The sidewall also contains another packed map, for the whitewall and lettering masks. This map is currently un-used in-game, but the settings are available in the MI_Rubber_Tyre material, if you wish to enable them for your Custom Paint material. This map is packed like so: R - Lettering Mask, G - [unused], B - Whitewall mask.&lt;/div&gt;</summary>
		<author><name>Hannah</name></author>
	</entry>
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