Export Material User Data: Revision history

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18 January 2023

17 January 2023

8 January 2023

5 January 2023

  • curprev 20:3620:36, 5 January 2023Hannah talk contribs 828 bytes +828 Created page with "The Export Material User Data is a translation layer for the Exporter. The exporter doesn't have access to the raw HLSL of the material in UE4, nor do most games or applications have a shader path that allows use of custom shaders. BeamNG.Drive, for example, has a static shader path, and as such, it is a constant struggle to get Automation's paints and materials to export nicely. The Export Material User Data contains the logic that the exporter can use for adjusting te..." Tag: Visual edit