Photoscenes: Difference between revisions

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Photoscene support was added 25th October 2017
Photoscene support was added 25th October 2017


There is an example photoscene mod included in the sdk. open it to see how it works. It is also available on the Steam Workshop as a mod.


There is an example photoscene mod included in the sdk. open it to see how it works. It is also available on the Steam Workshop as a mod.
== Workflow ==
 
# create a mod
# create and design a level
# create and fill out a Photoscene Level Preview file.
## create Thumbnail(s)
# (Optional) Create a photoscene Widget
# Share your mod


== Start With a New Blank Mod ==
== Start With a New Blank Mod ==
Line 14: Line 22:
Open the level by double-clicking it.
Open the level by double-clicking it.


== Create your level ==
== Design your level ==
do whatever you want to make your level be what you want.
do whatever you want to make your level be what you want.


This is not anything particular to Automation, but UE4 in General. Watch some of Epic's tutorials on this: https://www.youtube.com/watch?v=cl_eoVfNDKU&list=PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F
This is not anything particular to Automation, but UE4 in General. Watch some of Epic's tutorials on this: https://www.youtube.com/watch?v=cl_eoVfNDKU&list=PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F


== Level Creation Guidelines ==
=== Level Creation Guidelines ===


* The cars in-game check collisiongeometry 6m above the car and 2m below it for placing on the ground. Make sure any geometry in this range doesn't have collision enabled, or you're going to have a bad time trying to move the car in the photoscene.
* The cars in-game check collisiongeometry 6m above the car and 2m below it for placing on the ground. Make sure any roofing or props in this range dont have collision enabled, or you're going to have a bad time trying to move the car in the photoscene.
* Search the '''content browser''' for <code>A Car Locator</code>. These are the bookmarks for sub-level positions. Place them wherever you want the car to be, and in the '''Details''' panel, give them a name. This name will show up in the levels menu in the photoscene as one of the sub-level positions. You can have as many as you want.
* Search the '''content browser''' for <code>A Car Locator</code>.
**These are the bookmarks for sub-level positions.
**Place them wherever you want the car to be, and in the '''Details''' panel, give them a name.
**This name will show up in the levels menu in the photoscene as one of the sub-level positions.
**You can have as many as you want.
**if none are present, the car will spawn at 0,0,0
*Currently, Stationary Lights are broken for Automation. use either static or movable lighting in your scenes.
*Currently, Stationary Lights are broken for Automation. use either static or movable lighting in your scenes.


<br />
== Adding Customization Options To Your Photoscene ==
Beginning with LCv4.2, Automation supports player-customizable options for individual photoscenes.<br />


== You are now ready to share your mod. ==
== You are now ready to share your mod. ==
Go to the [[Modding]] page to see how to share your mod.
Go to the [[Modding]] page to see how to share your mod.

Revision as of 19:18, 17 November 2021

Photoscene support was added 25th October 2017

There is an example photoscene mod included in the sdk. open it to see how it works. It is also available on the Steam Workshop as a mod.

Workflow

  1. create a mod
  2. create and design a level
  3. create and fill out a Photoscene Level Preview file.
    1. create Thumbnail(s)
  4. (Optional) Create a photoscene Widget
  5. Share your mod

Start With a New Blank Mod

  • Create a new Mod from the Blank Template
    UE4ModCreation 01.gif

  • fill out the wizard and press Create Mod
    UE4ModCreation 02.gif

Create a New Blank Level

Create a new blank level in your mod plugin folder. Name it whatever you'd like.

UE4ModCreation 24.gif

Open the level by double-clicking it.

Design your level

do whatever you want to make your level be what you want.

This is not anything particular to Automation, but UE4 in General. Watch some of Epic's tutorials on this: https://www.youtube.com/watch?v=cl_eoVfNDKU&list=PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F

Level Creation Guidelines

  • The cars in-game check collisiongeometry 6m above the car and 2m below it for placing on the ground. Make sure any roofing or props in this range dont have collision enabled, or you're going to have a bad time trying to move the car in the photoscene.
  • Search the content browser for A Car Locator.
    • These are the bookmarks for sub-level positions.
    • Place them wherever you want the car to be, and in the Details panel, give them a name.
    • This name will show up in the levels menu in the photoscene as one of the sub-level positions.
    • You can have as many as you want.
    • if none are present, the car will spawn at 0,0,0
  • Currently, Stationary Lights are broken for Automation. use either static or movable lighting in your scenes.

Adding Customization Options To Your Photoscene

Beginning with LCv4.2, Automation supports player-customizable options for individual photoscenes.

You are now ready to share your mod.

Go to the Modding page to see how to share your mod.