Designer Level Mods: Difference between revisions

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From update 4.3 onwards, Automation supports the creation mod levels displayed when a player is editing a car or engine.  
From update 4.3 onwards, Automation supports the creation mod levels that change the environment around the car or engine being designed by a player.


==Overview==
==Overview==
A <code>Designer Level</code> is a collection of Unreal Levels with a name, description, preview thumbnails and a year. Players have the option to select a <code>Designer Level</code> to show when they enter the car & engine designer, or the engine designer.
A <code>Designer Level</code> is a collection of Unreal Levels with a name, description, preview thumbnails and a year.


Usually, <code>Designer Levels</code> combine Photoscene Mod Levels
Players have the option to select a different <code>Designer Level</code> to show when they enter the car & engine designer, or the engine designer.
 
Usually, <code>Designer Levels</code> combine [[Photoscenes|Photoscene Mod Levels]] with an additional level containing locators to position the cars and engines that are spawned by the car & engine designers.
==Workflow==
==Workflow==
#In UE4:
#In UE4:
##Set up a mod.
##Set up a mod.
##Create and fill out a <code>Custom Paint</code> file.
##Create and fill out a <code>Designer Level</code> file.
##Create your Custom Paint material.
##Create your aesthetic level (or reuse a [[Photoscenes|Photoscene Mod Level]]).
##Assign variables to the export user data.
##Create your car and engine locator level
##Assign variables in Designer Level to your newly created levels
#In the Automation Workshop Publishing Tool:
#In the Automation Workshop Publishing Tool:
##Set up a workshop item.
##Set up a workshop item.
##Share your mod.
##Share your mod.
==Create your Custom Paint mod==

Revision as of 22:04, 6 March 2023

From update 4.3 onwards, Automation supports the creation mod levels that change the environment around the car or engine being designed by a player.

Overview

A Designer Level is a collection of Unreal Levels with a name, description, preview thumbnails and a year.

Players have the option to select a different Designer Level to show when they enter the car & engine designer, or the engine designer.

Usually, Designer Levels combine Photoscene Mod Levels with an additional level containing locators to position the cars and engines that are spawned by the car & engine designers.

Workflow

  1. In UE4:
    1. Set up a mod.
    2. Create and fill out a Designer Level file.
    3. Create your aesthetic level (or reuse a Photoscene Mod Level).
    4. Create your car and engine locator level
    5. Assign variables in Designer Level to your newly created levels
  2. In the Automation Workshop Publishing Tool:
    1. Set up a workshop item.
    2. Share your mod.