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From update 4.3 onwards, Automation supports the creation mod levels | From update 4.3 onwards, Automation supports the creation mod levels that change the environment around the car or engine being designed by a player. | ||
==Overview== | ==Overview== | ||
A <code>Designer Level</code> is a collection of Unreal Levels with a name, description, preview thumbnails and a year. | A <code>Designer Level</code> is a collection of Unreal Levels with a name, description, preview thumbnails and a year. | ||
Usually, <code>Designer Levels</code> combine Photoscene Mod Levels | Players have the option to select a different <code>Designer Level</code> to show when they enter the car & engine designer, or the engine designer. | ||
Usually, <code>Designer Levels</code> combine [[Photoscenes|Photoscene Mod Levels]] with an additional level containing locators to position the cars and engines that are spawned by the car & engine designers. | |||
==Workflow== | ==Workflow== | ||
#In UE4: | #In UE4: | ||
##Set up a mod. | ##Set up a mod. | ||
##Create and fill out a <code> | ##Create and fill out a <code>Designer Level</code> file. | ||
##Create your | ##Create your aesthetic level (or reuse a [[Photoscenes|Photoscene Mod Level]]). | ||
##Assign variables to | ##Create your car and engine locator level | ||
##Assign variables in Designer Level to your newly created levels | |||
#In the Automation Workshop Publishing Tool: | #In the Automation Workshop Publishing Tool: | ||
##Set up a workshop item. | ##Set up a workshop item. | ||
##Share your mod. | ##Share your mod. | ||
Revision as of 22:04, 6 March 2023
From update 4.3 onwards, Automation supports the creation mod levels that change the environment around the car or engine being designed by a player.
Overview
A Designer Level
is a collection of Unreal Levels with a name, description, preview thumbnails and a year.
Players have the option to select a different Designer Level
to show when they enter the car & engine designer, or the engine designer.
Usually, Designer Levels
combine Photoscene Mod Levels with an additional level containing locators to position the cars and engines that are spawned by the car & engine designers.
Workflow
- In UE4:
- Set up a mod.
- Create and fill out a
Designer Level
file. - Create your aesthetic level (or reuse a Photoscene Mod Level).
- Create your car and engine locator level
- Assign variables in Designer Level to your newly created levels
- In the Automation Workshop Publishing Tool:
- Set up a workshop item.
- Share your mod.