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The C++ is used to process meshes and textures into the desired output. | The C++ is used to process meshes and textures into the desired output. | ||
Due to licensing rules, we cannot allow exporting of sounds | Due to licensing rules, we cannot allow exporting of sounds with third party plugins. | ||
When Exporting, Automation will return a license.txt to be outputted with the assets/graphics data created by the plugin. This is a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license. | |||
[[Lua | |||
SDK Can be downloaded here: https://github.com/AutomationStaff/ExporterSDK | |||
[[Lua Exporter Code]] |
Latest revision as of 13:39, 21 April 2022
Overview
From LC4.2 The Exporter Plugin SDK has been made available with the Automation SDK.
The exporter comprises of both C++ and Lua. Lua is used to retrieve data from Automation's Calculations, and can also produce configuration files directly.
The C++ is used to process meshes and textures into the desired output.
Due to licensing rules, we cannot allow exporting of sounds with third party plugins.
When Exporting, Automation will return a license.txt to be outputted with the assets/graphics data created by the plugin. This is a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license.
SDK Can be downloaded here: https://github.com/AutomationStaff/ExporterSDK