Exporter Plugin SDK: Difference between revisions

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The C++ is used to process meshes and textures into the desired output.
The C++ is used to process meshes and textures into the desired output.


Due to licensing rules, we cannot allow exporting of sounds. The license allows us to do this with BeamNG.drive as we have affiliations with each other, as well as BeamNG.drive using sounds from the same provider.
Due to licensing rules, we cannot allow exporting of sounds with third party plugins.


When Exporting, Automation will return a license.txt to be outputted with the assets/graphics data created by the plugin. This is a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license.


[[Lua Export Code]]
 
SDK Can be downloaded here: https://github.com/AutomationStaff/ExporterSDK
 
 
 
 
[[Lua Exporter Code]]

Latest revision as of 13:39, 21 April 2022

Overview

From LC4.2 The Exporter Plugin SDK has been made available with the Automation SDK.

The exporter comprises of both C++ and Lua. Lua is used to retrieve data from Automation's Calculations, and can also produce configuration files directly.

The C++ is used to process meshes and textures into the desired output.

Due to licensing rules, we cannot allow exporting of sounds with third party plugins.

When Exporting, Automation will return a license.txt to be outputted with the assets/graphics data created by the plugin. This is a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license.


SDK Can be downloaded here: https://github.com/AutomationStaff/ExporterSDK



Lua Exporter Code