CarCalculator:CalculateDynamicCG(speed,mode)

From Automation Game Wiki

CarCalculator:CalculateDynamicCG(speed,mode) returns a table with CG data that is used in a lot of the internal simulations.

Arguments

  • Speed (numeric) [m/s]
  • Mode (string, optional) --- Allowed values: nil, "ACCELERATION", "BRAKING", "CORNERING". Use to control dynamic aero surfaces

Table Values:

  • y (numeric) [m] --Position compared to origin (Forward/Aft)
  • z (numeric) [m] --Position compared to origin (Up Down)
  • l_f (numeric) [m] --Distance of cg from front axle
  • l_r (numeric) [m] --Distance of cg from rear axle
  • downForce (numeric) [kg] --Total downforce at the defined speed
  • mass (numeric) [kg]
  • WeightDistribution (numeric)
  • downForceCG (table)
    • y (numeric) [m]
    • z (numeric) [m]
    • l_f (numeric) [m]
    • l_r (numeric) [m]