Automation Wiki: Difference between revisions

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| colspan="2" width="100%" valign="top" style="background: rgba(5,5,5,.4);" | <div id="mf-about" style="padding:10px;">
| colspan="2" width="100%" valign="top" style="background: rgba(5,5,5,.4);" | <div id="mf-about" style="padding:10px;">
{{Header|About Automation}}
{{Header|About Automation}}
Automation allows the player to become an armchair CEO - to build their own car company from the ground up.
Automation allows the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.
Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.


The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, and to manage factories, production, research and development, as well as advertising campaigns. In-game, time advances at the pace the player chooses and pauses automatically for events and occurrences.


The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, and to manage factories, production, Research and Development, as well as advertising campaigns.
Automation is comprised of three major game components - the Engine Designer, the Car Designer, and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.
In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.
 
 
Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager.
These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use.
A multitude of tutorial missions, videos, and descriptive texts help car novices become experts.
Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.


{{Header|Core features}}
{{Header|Core features}}
<center>In-Depth Engine Design {{*}} Detailed Car Design {{*}} Grand Campaign {{*}} Multiplayer Campaigns {{*}} Online Challenges</center>
<center>In-Depth Engine Design {{*}} Detailed Car Design {{*}} Grand Campaign {{*}} Multiplayer Campaigns {{*}} Online Challenges</center>
Visit the official game site <span class="plainlinks">[http://www.automationgame.com/ automationgame.com]</span> to learn more.
Visit the official game site at <span class="plainlinks">[http://www.automationgame.com/ automationgame.com]</span> to learn more.


{{Header|Developer}}
{{Header|Developer}}
The game is developed by <span class="plainlinks">[http://camshaftsoftware.com/ Camshaft Software]</span>, an indie start-up based in Wellington New Zealand.
The game is developed by <span class="plainlinks">[http://camshaftsoftware.com/ Camshaft Software]</span>, an indie startup based in Wellington, New Zealand.
</div>
</div>
|}
|}


{| class="wikitable mw-collapsible" style="width: 80%; margin: auto; padding-bottom: 10px;"
{| style="width: 80%; margin: auto; padding-bottom: 0px;"
|-
|-
| colspan="4" width="60%" valign="top" style="background: rgba(5,5,5,.4);" |
| colspan="2" width="100%" valign="top" style="background: rgba(5,5,5,.4);" | <div id="mf-links" style="padding:10px;">
{{header|Wiki Links}}
{{header|Wiki Links}}
|}
{| class="wikitable" style="width: 80%; margin: auto; padding-bottom: 10px;"
|-
|-
|[[General]]  
| colspan="4" width="25%" valign="top" style="background: rgba(5,5,5,.4);" |
[[General]]  
*[[Game FAQ]]
*[[Game FAQ]]
*[[System Requirements]]
*[[System Requirements]]
*[[Support]]
*[[Support]]


 
| colspan="4" width="25%" valign="top" style="background: rgba(5,5,5,.4);" |
[[Singleplayer]]
[[Singleplayer]]
*[[Campaign]]
*[[Campaign]]
Line 41: Line 38:
*[[Tutorials]]
*[[Tutorials]]
*[[Sandbox]]
*[[Sandbox]]
|[[Multiplayer]]
 
[[Multiplayer]]
*[[Campaign]]
*[[Campaign]]
*[[Challenges]]
*[[Challenges]]


[[Company]]
[[Company]]
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*[[Staff]]
*[[Staff]]
*[[R & D]]
*[[R & D]]
*[[Image & Reputation]]
*[[Image & Reputation|Prestige & Reputation]]


 
| colspan="4" width="25%" valign="top" style="background: rgba(5,5,5,.4);" |
|[[Making a Car]]
[[Making a Car]]
*[[General Flow]]
*[[General Flow]]
*[[Model / Family System]]
*[[Model / Family System]]


[[Specifics]]
[[Specifics]]
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*[[Engine Design]]
*[[Engine Design]]
*[[Trim Design]]
*[[Trim Design]]
*[[Unlock Dates]]
*[[Engineering]]
*[[Engineering]]
*[[Factory Setup]]
*[[Factory Setup]]
*[[Marketing]]
*[[Marketing]]


 
| colspan="4" width="25%" valign="top" style="background: rgba(5,5,5,.4);" |
|[[Modding]]
[[Modding]]
*[[Car Body Mods]]
*Cars
*[[Fixture Mods]]
**[[Car Body Mods]]
*[[Photoscenes]]
**[[Custom Paint Mods]]
*[[Rim Mods]]
**[[Export Material User Data]]
*[[Badge Fixture Mods]]
**[[Rim Mods]]
*[[Decal Mods]]
**[[Tyre Mods]]
 
*Fixtures
**[[Fixture Mods]]
**[[Badge Fixture Mods|Badge Mods]]
**[[Decal Mods]]
*Photoscenes
**[[Photoscenes|Photoscene Mods]]
**[[Prop Mods]]
**[[Animatic Mods]]
**[[Designer Level Mods]]
**[[Poster Layouts]]


[[The Exporter]]
[[The Exporter]]
*[[Automation to Beam.NG]]
*[[Automation to BeamNG]]
*[[Exporter Plugin SDK]]
|}
|}

Latest revision as of 17:38, 9 July 2023

About Automation

Automation allows the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, and to manage factories, production, research and development, as well as advertising campaigns. In-game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer, and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.

Core features
In-Depth Engine Design  •  Detailed Car Design  •  Grand Campaign  •  Multiplayer Campaigns  •  Online Challenges

Visit the official game site at automationgame.com to learn more.

Developer

The game is developed by Camshaft Software, an indie startup based in Wellington, New Zealand.

General

Singleplayer

Multiplayer

Company

Making a Car

Specifics

Modding

The Exporter